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Gaming tokens support game economies, marketplaces or the infrastructure used to build games. They can buy items, pay fees, reward play or give a vote on an ecosystem. Some games also use NFTs for distinct characters or equipment. A fungible gaming token and an individual game item are different assets, even when they belong to the same project.
The economy depends on players wanting the experience, not just wanting to earn tokens. Rewards increase supply, while purchases, crafting or other game mechanics may remove tokens from circulation. If rewards attract users who immediately sell, a growing player count can hide a weak economy. Items may remain on a blockchain after a game closes, but their usefulness can disappear with the servers, licensing or developer support. Compare the playable product, retention and spending with its token incentives.
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